:房间游览,看机器
试试 ├── Assembly-CSharp-Editor-firstpass.csproj
├── Assembly-CSharp-firstpass.csproj
├── Newshu.sln
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
├── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
├── Temp
│ ├── ProcessJobs
│ │ └── e9a6970f79cd12d8b075e7d72f1b07cb.bakert
│ ├── UnityTempFile-3976298fb94d6c84d9f87c5d22841123
│ ├── UnityTempFile-3ed2601a068c67344a4d9afb4a9e4ac4
│ ├── UnityTempFile-5daf42fc22d7d7241b0c847df37ce8a3
│ ├── UnityTempFile-de7b03e7665d3f64bafbd07e446f5018
│ ├── UnityTempFile-e0a3c2b39604bdd4fa5895ce6cb8a496
│ ├── UnityTempFile-f708d782713166140b8b699bc99d133c
│ ├── UnityTempFile-f729b49969316ce449a47dcecc97d8fc
│ ├── __Backupscenes
│ │ └── 0.backup
│ └── bin
│ └── Debug
└── obj
└── Debug
├── Assembly-CSharp-Editor-firstpass.csproj.CoreCompileInputs.cache
├── Assembly-CSharp-Editor-firstpass.csprojAssemblyReference.cache
├── Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache
├── Assembly-CSharp-firstpass.csprojAssemblyReference.cache
├── DesignTimeResolveAssemblyReferencesInput.cache
├── TempPE
├── TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
├── TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
├── TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
└── build.force
10 directories, 41 files
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