利用winform时间控件及随机数,循环即可简单完成,还加入了运行时老虎机的声音
int sj = 0;
int man = 0;
int zhong = 0;
int kuai = 0;
public int kahao = 0;
private void Form11_Load(object sender, EventArgs e)
{
a4.BackColor = Color.Red;
gengxin();
}
private void gengxin()
{
xx.Text = xx1.ToString();
q.Text = qi1.ToString();
xg.Text = xi.ToString();
ld.Text = ld1.ToString();
mg.Text = mg1.ToString();
pg.Text = pg1.ToString();
string sql = "select cishu from shuiguoji where kahao=" kahao " and zhuang=1";
t = Convert.ToInt32(DBHelper.ExecuteScalar(sql));
cishu.Text = t.ToString();
wang.Text = wang1.ToString();
ju.Text = ju1.ToString();
if ((xx1 qi1 xi ld1 mg1 pg1 ju1 wang1) > 0 && timer1.Enabled == false)
{
button1.Enabled = true;
}
else
{
button1.Enabled = false;
}
if ((sz[0] sz[1] sz[2] sz[3] sz[4] sz[5] sz[6] sz[7]) <= int.Parse(jifen.Text) && (sz[0] sz[1] sz[2] sz[3] sz[4] sz[5] sz[6] sz[7]) > 0 && (button1.Enabled == false))
{
button3.Enabled = true;
}
else
{
button3.Enabled = false;
}
if (int.Parse(jifen.Text) == 0)
{
xing.Enabled = false;
qi.Enabled = false;
xigua.Enabled = false;
mangguo.Enabled = false;
lingdang.Enabled = false;
pingguo.Enabled = false;
gui.Enabled = false;
juzi.Enabled = false;
}
else
{
xing.Enabled = true;
qi.Enabled = true;
xigua.Enabled = true;
mangguo.Enabled = true;
lingdang.Enabled = true;
pingguo.Enabled = true;
gui.Enabled = true;
juzi.Enabled = true;
}
if (int.Parse(jifen.Text) >= 10 && timer1.Enabled == false && timer2.Enabled == false)
{
btntuibi.Enabled = true;
}
else
{
btntuibi.Enabled = true;
}
}
int ld1 = 0;
private void pictureBox8_Click(object sender, EventArgs e)
{
ld1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
private void pictureBox20_Click(object sender, EventArgs e)
{
}
int a = 0;
int w = 0;
private void timer1_Tick(object sender, EventArgs e)
{
//sj = 231;
sf ;
man = sj - 15;
zhong = man - 30;
if (a == zhong)
{
timer1.Interval = 30;
}
if (a == man)
{
timer1.Interval = 50;
}
if (a % 24 == 0)
{
a5.BackColor = Color.Red;
a6.BackColor = Color.Red;
a7.BackColor = Color.Red;
a4.BackColor = Color.Transparent;
}
else if (a % 24 == 1)
{
a6.BackColor = Color.Red;
a8.BackColor = Color.Red;
a7.BackColor = Color.Red;
a5.BackColor = Color.Transparent;
}
else if (a % 24 == 2)
{
a7.BackColor = Color.Red;
a8.BackColor = Color.Red;
a9.BackColor = Color.Red;
a6.BackColor = Color.Transparent;
}
else if (a % 24 == 3)
{
a10.BackColor = Color.Red;
a9.BackColor = Color.Red;
a8.BackColor = Color.Red;
a7.BackColor = Color.Transparent;
}
else if (a % 24 == 4)
{
a9.BackColor = Color.Red;
a10.BackColor = Color.Red;
a11.BackColor = Color.Red;
a8.BackColor = Color.Transparent;
}
else if (a % 24 == 5)
{
a10.BackColor = Color.Red;
a11.BackColor = Color.Red;
a12.BackColor = Color.Red;
a9.BackColor = Color.Transparent;
}
else if (a % 24 == 6)
{
a11.BackColor = Color.Red;
a12.BackColor = Color.Red;
a13.BackColor = Color.Red;
a10.BackColor = Color.Transparent;
}
else if (a % 24 == 7)
{
a12.BackColor = Color.Red;
a13.BackColor = Color.Red;
a14.BackColor = Color.Red;
a11.BackColor = Color.Transparent;
}
else if (a % 24 == 8)
{
a13.BackColor = Color.Red;
a14.BackColor = Color.Red;
a15.BackColor = Color.Red;
a12.BackColor = Color.Transparent;
}
else if (a % 24 == 9)
{
a14.BackColor = Color.Red;
a15.BackColor = Color.Red;
a16.BackColor = Color.Red;
a13.BackColor = Color.Transparent;
}
else if (a % 24 == 10)
{
a15.BackColor = Color.Red;
a16.BackColor = Color.Red;
a17.BackColor = Color.Red;
a14.BackColor = Color.Transparent;
}
else if (a % 24 == 11)
{
a16.BackColor = Color.Red;
a17.BackColor = Color.Red;
a18.BackColor = Color.Red;
a15.BackColor = Color.Transparent;
}
else if (a % 24 == 12)
{
a17.BackColor = Color.Red;
a18.BackColor = Color.Red;
a19.BackColor = Color.Red;
a16.BackColor = Color.Transparent;
}
else if (a % 24 == 13)
{
a18.BackColor = Color.Red;
a19.BackColor = Color.Red;
a20.BackColor = Color.Red;
a17.BackColor = Color.Transparent;
}
else if (a % 24 == 14)
{
a19.BackColor = Color.Red;
a20.BackColor = Color.Red;
a21.BackColor = Color.Red;
a18.BackColor = Color.Transparent;
}
else if (a % 24 == 15)
{
a20.BackColor = Color.Red;
a21.BackColor = Color.Red;
a22.BackColor = Color.Red;
a19.BackColor = Color.Transparent;
}
else if (a % 24 == 16)
{
a21.BackColor = Color.Red;
a22.BackColor = Color.Red;
a23.BackColor = Color.Red;
a20.BackColor = Color.Transparent;
}
else if (a % 24 == 17)
{
a22.BackColor = Color.Red;
a23.BackColor = Color.Red;
a24.BackColor = Color.Red;
a21.BackColor = Color.Transparent;
}
else if (a % 24 == 18)
{
a23.BackColor = Color.Red;
a24.BackColor = Color.Red;
a1.BackColor = Color.Red;
a22.BackColor = Color.Transparent;
}
else if (a % 24 == 19)
{
a24.BackColor = Color.Red;
a1.BackColor = Color.Red;
a2.BackColor = Color.Red;
a23.BackColor = Color.Transparent;
}
else if (a % 24 == 20)
{
a1.BackColor = Color.Red;
a2.BackColor = Color.Red;
a3.BackColor = Color.Red;
a24.BackColor = Color.Transparent;
}
else if (a % 24 == 21)
{
a2.BackColor = Color.Red;
a3.BackColor = Color.Red;
a4.BackColor = Color.Red;
a1.BackColor = Color.Transparent;
}
else if (a % 24 == 22)
{
a3.BackColor = Color.Red;
a4.BackColor = Color.Red;
a5.BackColor = Color.Red;
a2.BackColor = Color.Transparent;
}
else if (a % 24 == 23)
{
a4.BackColor = Color.Red;
a5.BackColor = Color.Red;
a6.BackColor = Color.Red;
a3.BackColor = Color.Transparent;
}
if (sj == a)
{
int qq = sj % 24;
qq = qq 7;
w = qq % 24;
if (w == 0)
{
w = 24;
}
int w1 = ((w 24) - 1) % 24;
int w2 = ((w 24) - 2) % 24;
if (w1 == 0)
{
w1 = 24;
}
else if (w1 == -1)
{
w1 = 23;
}
if (w2 == 0)
{
w2 = 24;
}
else if (w2 == -1)
{
w2 = 23;
}
Controls["a" w1].BackColor = Color.Transparent;
Controls["a" w2].BackColor = Color.Transparent;
timer1.Enabled = false;
music.Stop();
button3.Enabled = true;
button1.Enabled = true;
man = 0;
zhong = 0;
a = 0;
timer1.Interval = 1;
jisuan();
}
a ;
}
int pg1 = 0;
private void pingguo_Click(object sender, EventArgs e)
{
pg1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int mg1 = 0;
private void mangguo_Click(object sender, EventArgs e)
{
mg1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int xi = 0;
private void xigua_Click(object sender, EventArgs e)
{
xi ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int qi1 = 0;
private void qi_Click(object sender, EventArgs e)
{
qi1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int xx1 = 0;
private void xing_Click(object sender, EventArgs e)
{
xx1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int sf = 0;
SoundPlayer music;
private void button1_Click(object sender, EventArgs e)
{
button1.Enabled = false;
button3.Enabled = false;
music = new SoundPlayer(@"D:\FFOutput\开始.wav");
music.Play();
if (sf != 0)
{
Controls["a" w].BackColor = Color.Transparent;
}
Random ran = new Random();
sj = ran.Next(150, 250);
timer1.Enabled = true; }
Random pao;
int[] sz = new int[8];
private void jisuan()
{
if (w == 6 || w == 9 || w == 12 || w == 15 || w == 18 || w == 21 || w == 24)//2倍
{
if (w == 6)
{
jifen.Text = (int.Parse(jifen.Text) pg1 * 2).ToString();
}
else if (w == 9)
{
jifen.Text = (int.Parse(jifen.Text) xi * 2).ToString();
}
else if (w == 12)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 2).ToString();
}
else if (w == 15)
{
jifen.Text = (int.Parse(jifen.Text) qi1 * 2).ToString();
}
else if (w == 18)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 2).ToString();
}
else if (w == 21)
{
jifen.Text = (int.Parse(jifen.Text) xx1 * 2).ToString();
}
else if (w == 24)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 2).ToString();
}
}
else if (w == 1 || w == 2 || w == 13 || w == 7 || w == 14 || w == 19) //10倍
{
if (w == 1)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 10).ToString();
}
else if (w == 2)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 10).ToString();
}
else if (w == 13)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 10).ToString();
}
else if (w == 7)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 10).ToString();
}
else if (w == 14)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 10).ToString();
}
else if (w == 19)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 10).ToString();
}
}
else if (w == 5 || w == 11 || w == 17 || w == 23) //5倍
{
jifen.Text = (int.Parse(jifen.Text) pg1 * 5).ToString();
}
else if (w == 8 || w == 16 || w == 20) //20倍
{
if (w == 8)
{
jifen.Text = (int.Parse(jifen.Text) xi * 20).ToString();
}
else if (w == 16)
{
jifen.Text = (int.Parse(jifen.Text) qi1 * 20).ToString();
}
else
{
jifen.Text = (int.Parse(jifen.Text) xx1 * 20).ToString();
}
}
else if (w == 3) //25倍
{
jifen.Text = (int.Parse(jifen.Text) wang1 * 25).ToString();
timer2.Enabled = true;
}
else if (w == 4) //50倍
{
jifen.Text = (int.Parse(jifen.Text) wang1 * 50).ToString();
timer2.Enabled = true;
}
else //跑马灯
{
timer2.Enabled = true;
}
sz[0] = wang1;
sz[1] = xx1;
sz[2] = qi1;
sz[3] = xi;
sz[4] = mg1;
sz[5] = ld1;
sz[6] = ju1;
sz[7] = pg1;
if (timer2.Enabled == false)
{
wang1 = 0;
xx1 = 0;
qi1 = 0;
xi = 0;
mg1 = 0;
ld1 = 0;
ju1 = 0;
pg1 = 0;
}
gengxin();
}
private void xx_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void q_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void xg_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void mg_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void ld_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void pg_TextChanged(object sender, EventArgs e)
{
gengxin();
}
private void jifen_TextChanged(object sender, EventArgs e)
{
if (int.Parse(jifen.Text) < 0)
{
jifen.Text = "0";
}
}
int t = 0;
private void button2_Click(object sender, EventArgs e)
{
if (t > 0)
{
jifen.Text = (int.Parse(jifen.Text) 10).ToString();
string sql = "update shuiguoji set cishu=cishu-1 where kahao=" kahao "";
int a = DBHelper.ExecuteNonQuery(sql);
gengxin();
}
else if (t <= 0 && jifen.Text == "0")
{
MessageBox.Show("积分用完了!!!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Error);
this.Close();
}
}
int ju1 = 0;
private void pictureBox1_Click(object sender, EventArgs e)
{
ju1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int wang1 = 0;
private void pictureBox2_Click(object sender, EventArgs e)
{
wang1 ;
jifen.Text = (int.Parse(jifen.Text) - 1).ToString();
gengxin();
}
int zong = 0;
SoundPlayer music2;
private void button3_Click(object sender, EventArgs e)
{
music = new SoundPlayer(@"D:\FFOutput\开始.wav");
music.Play();
for (int i = 0; i < 8; i )
{
zong = sz[i] zong;
}
if (int.Parse(jifen.Text) >= zong)
{
wang1 = sz[0];
xx1 = sz[1];
qi1 = sz[2];
xi = sz[3];
mg1 = sz[4];
ld1 = sz[5];
ju1 = sz[6];
pg1 = sz[7];
jifen.Text = (int.Parse(jifen.Text) - zong).ToString();
zong = 0;
gengxin();
}
button1.Enabled = false;
button3.Enabled = false;
Controls["a" w].BackColor = Color.Transparent;
Random ran = new Random();
sj = ran.Next(150, 250);
timer1.Enabled = true;
}
int ma = 0;
int s = 0;
int din = 0;
SoundPlayer music1;
SoundPlayer music3;
//SoundPlayer music4;
//SoundPlayer music5;
// SoundPlayer music6;
private void timer2_Tick(object sender, EventArgs e)
{
if (din == 0)
{
music1 = new SoundPlayer(@"D:\FFOutput\打枪.wav");
music1.Play();
pao = new Random();
sj = pao.Next(80, 150);
din ;
}
if (ma <= 23)
{
if (ma == 0)
{
timer2.Interval = 30;
}
if (ma % 2 == 0)
{
Controls["a" w].BackColor = Color.Transparent;
}
else
{
Controls["a" w].BackColor = Color.Red;
}
if (ma == 23)
{
timer2.Interval = 30;
music1.Stop();
// music6 = new SoundPlayer(@"D:\FFOutput\连接.wav");
//music6.Play();
}
}
if(ma==46){
//music5 = new SoundPlayer(@"D:\FFOutput\连接.wav");
music3 = new SoundPlayer(@"D:\FFOutput\打枪后.wav");
music3.Play();
}
if (ma <= 47 && ma > 23)
{
if (ma % 24 == 0)
{
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 1)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
//Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 2)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 3)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 4)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 5)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 6)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 7)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 8)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 9)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 10)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 11)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 12)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
//Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 13)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 14)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 15)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 16)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 17)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 18)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 19)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 20)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
// Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 21)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 22)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
//Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 23)
{
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
if (ma == 45)
{
/* music4 = new SoundPlayer(@"D:\FFOutput\连接.wav");
music4.Play();*/
}
}
else if (ma > 47)
{
/*if(ma==100){
}
if(ma==70){
music5 = new SoundPlayer(@"D:\FFOutput\连接.wav");
music5.Play();
}
if(ma==120){
}
if(ma==100){
}*/
if (ma % 24 == 0)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 1)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 2)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 3)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 4)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 5)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 6)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 7)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 8)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 9)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 10)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 11)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 12)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 13)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 14)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 15)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 16)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 17)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 18)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 19)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 20)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 21)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 22)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
else if (ma % 24 == 23)
{
Controls["a" w].BackColor = Color.Transparent;
w = w - 1;
if (w == 0)
{
w = 24;
}
Controls["a" w].BackColor = Color.Red;
}
}
if (ma == sj)
{
sj = 0;
ma = 0;
din = 0;
timer2.Enabled = false;
music3.Stop();
paomadeng();
}
ma ;
}
private void paomadeng()
{
if (w == 6 || w == 9 || w == 12 || w == 15 || w == 18 || w == 21 || w == 24)//2倍
{
if (w == 6)
{
jifen.Text = (int.Parse(jifen.Text) pg1 * 2).ToString();
}
else if (w == 9)
{
jifen.Text = (int.Parse(jifen.Text) xi * 2).ToString();
}
else if (w == 12)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 2).ToString();
}
else if (w == 15)
{
jifen.Text = (int.Parse(jifen.Text) qi1 * 2).ToString();
}
else if (w == 18)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 2).ToString();
}
else if (w == 21)
{
jifen.Text = (int.Parse(jifen.Text) xx1 * 2).ToString();
}
else if (w == 24)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 2).ToString();
}
}
else if (w == 1 || w == 2 || w == 13 || w == 7 || w == 14 || w == 19) //10倍
{
if (w == 1)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 10).ToString();
}
else if (w == 2)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 10).ToString();
}
else if (w == 13)
{
jifen.Text = (int.Parse(jifen.Text) ju1 * 10).ToString();
}
else if (w == 7)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 10).ToString();
}
else if (w == 14)
{
jifen.Text = (int.Parse(jifen.Text) ld1 * 10).ToString();
}
else if (w == 19)
{
jifen.Text = (int.Parse(jifen.Text) mg1 * 10).ToString();
}
}
else if (w == 5 || w == 11 || w == 17 || w == 23) //5倍
{
jifen.Text = (int.Parse(jifen.Text) pg1 * 5).ToString();
}
else if (w == 8 || w == 16 || w == 20) //20倍
{
if (w == 8)
{
jifen.Text = (int.Parse(jifen.Text) xi * 20).ToString();
}
else if (w == 16)
{
jifen.Text = (int.Parse(jifen.Text) qi1 * 20).ToString();
}
else
{
jifen.Text = (int.Parse(jifen.Text) xx1 * 20).ToString();
}
}
else if (w == 3) //25倍
{
jifen.Text = (int.Parse(jifen.Text) wang1 * 25).ToString();
}
else if (w == 4) //50倍
{
jifen.Text = (int.Parse(jifen.Text) wang1 * 50).ToString();
}
else //跑马灯
{
}
wang1 = 0;
xx1 = 0;
qi1 = 0;
xi = 0;
mg1 = 0;
ld1 = 0;
ju1 = 0;
pg1 = 0;
gengxin();
}
private void cishu_Click(object sender, EventArgs e)
{
}
private void button4_Click(object sender, EventArgs e)
{
int fen = int.Parse(jifen.Text);
while (fen >= 10)
{
jifen.Text = (fen - 10).ToString();
string sql = "update shuiguoji set cishu=cishu 1 where kahao=" kahao "";
int a = DBHelper.ExecuteNonQuery(sql);
fen = fen - 10;
}
gengxin();
}
private void button5_Click(object sender, EventArgs e)
{
if (int.Parse(jifen.Text) > 0)
{
DialogResult a = MessageBox.Show("您还有积分留在机器,退出将丢失,是否仍要退出?", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Error);
if (a == DialogResult.Yes)
{
this.Close();
}
}
else
{
DialogResult b = MessageBox.Show("确定退出?", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Error);
if (b == DialogResult.Yes)
{
this.Close();
}
}
}
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