using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace SwitchInput{ public partial class Frm_Main : Form { public Frm_Main() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { //获取系统中已经安装的文字输入法 InputLanguageCollection mInputs = InputLanguage.InstalledInputLanguages; foreach (InputLanguage mInput in mInputs) this.comboBox1.Items.Add(mInput.LayoutName); //获取当前输入法信息 InputLanguage CurrentInput = InputLanguage.CurrentInputLanguage; this.textBox1.Text = CurrentInput.LayoutName; //获取输入法的语言区域 this.textBox3.Text = CurrentInput.Culture.DisplayName; //获取默认的输入法信息 InputLanguage dInput = InputLanguage.DefaultInputLanguage; this.textBox2.Text = dInput.LayoutName; } private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { //获取选择的输入法 InputLanguage mInput = InputLanguage.InstalledInputLanguages[comboBox1.SelectedIndex]; //设置当前输入法 InputLanguage.CurrentInputLanguage = mInput; //获取当前输入法信息 InputLanguage CurrentInput = InputLanguage.CurrentInputLanguage; this.textBox1.Text = CurrentInput.LayoutName; //获取输入法的语言区域 this.textBox3.Text = CurrentInput.Culture.DisplayName; //获取默认的输入法信息 InputLanguage dInput = InputLanguage.DefaultInputLanguage; this.textBox2.Text = dInput.LayoutName; } }}
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