Pie游戏import math
import pygame, sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption("The Pie Game - Press 1, 2, 3, 4")
myfont = pygame.font.Font(None, 60)
color = 200, 80, 60
width = 4
x = 300
y = 200
radius = 200
position = x - radius, y - radius, radius * 2, radius * 2
piece1 = False
piece2 = False
piece3 = False
piece4 = False
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYUP:
if event.key == pygame.K_ESCAPE:
sys.exit()
elif event.key == pygame.K_1:
piece1 = True
elif event.key == pygame.K_2:
piece2 = True
elif event.key == pygame.K_3:
piece3 = True
elif event.key == pygame.K_4:
piece4 = True
screen.fill((0, 0, 200))
textImg1 = myfont.render("1", True, color)
screen.blit(textImg1, (x radius / 2, y - radius / 2))
textImg2 = myfont.render("2", True, color)
screen.blit(textImg2, (x - radius / 2, y - radius / 2))
textImg3 = myfont.render("3", True, color)
screen.blit(textImg3, (x - radius / 2, y radius / 2))
textImg4 = myfont.render("4", True, color)
screen.blit(textImg4, (x radius / 2, y radius / 2))
if piece1:
start_angle = math.radians(0)
end_angle = math.radians(90)
pygame.draw.arc(screen, color, position, start_angle, end_angle, width)
pygame.draw.line(screen, color, (x, y), (x radius, y), width)
pygame.draw.line(screen, color, (x, y), (x, y - radius), width)
if piece2:
start_angle = math.radians(90)
end_angle = math.radians(180)
pygame.draw.arc(screen, color, position, start_angle, end_angle, width)
pygame.draw.line(screen, color, (x, y), (x, y - radius), width)
pygame.draw.line(screen, color, (x, y), (x - radius, y), width)
if piece3:
start_angle = math.radians(180)
end_angle = math.radians(270)
pygame.draw.arc(screen, color, position, start_angle, end_angle, width)
pygame.draw.line(screen, color, (x, y), (x - radius, y), width)
pygame.draw.line(screen, color, (x, y), (x, y radius), width)
if piece4:
start_angle = math.radians(270)
end_angle = math.radians(360)
pygame.draw.arc(screen, color, position, start_angle, end_angle, width)
pygame.draw.line(screen, color, (x, y), (x radius, y), width)
pygame.draw.line(screen, color, (x, y), (x, y radius), width)
if piece1 and piece2 and piece3 and piece4:
color = 0, 255, 0
pygame.display.update()
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