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最简单的俄罗斯方块C源码

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最简单的俄罗斯方块C源码
最简单的俄罗斯方块C源码 C/C++游戏开发-第1张

const char* myclass = "Trtris";
int T, X, Y, c = 0, i, j, k, oldTime = 0, *map, node[28][4][2] = {
-1,0,0,0,1,0,-1,-1,  0,1,0,0,0,-1,1,-1,  1,1,-1,0,0,0,1,0,  -1,1,0,1,0,0,0,-1,  -1,0,0,0,1,0,1,-1,  0,1,1,1,0,0,0,-1,  -1,1,-1,0,0,0,1,0,
0,1,0,0,0,-1,-1,-1,  -1,1,0,1,0,0,1,0,  1,1,0,0,1,0,0,-1,  -1,1,0,1,0,0,1,0,  1,1,0,0,1,0,0,-1,  0,1,1,1,-1,0,0,0,  0,1,0,0,1,0,1,-1,
0,1,1,1,-1,0,0,0,  0,1,0,0,1,0,1,-1,  -1,0,0,0,1,0,0,-1,  0,1,0,0,1,0,0,-1,  0,1,-1,0,0,0,1,0,  0,1,-1,0,0,0,0,-1, 0,2,0,1,0,0,0,-1,
-1,0,0,0,1,0,2,0,  0,2,0,1,0,0,0,-1,  -1,0,0,0,1,0,2,0,  0,1,1,1,0,0,1,0,  0,1,1,1,0,0,1,0,  0,1,1,1,0,0,1,0,  0,1,1,1,0,0,1,0
};
HANDLE hOut;
COORD origin = { 0, 0 };
HWND *screen;
MSG msg;
//移动
int move(int* v, int l)
{
for (*v = l, i = 0; i < 4; i )
{
if (X node[T][i][0] > mapCols - 1)break;
if (X node[T][i][0] < 0)break;
if (Y node[T][i][1] > mapLines - 1)break;
if (map[(node[T][i][1] Y) * mapCols node[T][i][0] X])break;
}
if (i == 4)return 1;
*v -= l;
return 0;
}
//下落
void down()
{
if (move(&Y, 1))return;
if (Y < 2)_getch(), exit(0);
for (i = 0; i < 4; i )
map[(node[T][i][1] Y) * mapCols node[T][i][0] X] = 1;
X = mapCols / 2, Y = 1, T = rand() % 7 * 4;
for (i = mapMax - mapCols; i >= mapCols; i -= mapCols)
{
for (j = k = 0; j < mapCols; j )
k = map[i j];
if (k - mapCols)continue;
for (j = i mapCols - 1; j >= mapCols; j--)
map[j] = map[j - mapCols];
i = mapCols;
}
}
//信息循环
LRESULT CALLBACK WndProc(HWND window, unsigned int msg, WPARAM wp, LPARAM lp)
{
return DefWindowProc(window, msg, wp, lp);
}
//注册窗口
ATOM MyRegisterClass()
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_DBLCLKS;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(0);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW 1);
wc.lpszMenuName = 0;
wc.lpszClassName = myclass;
wc.hIconSm = LoadIcon(0, IDI_APPLICATION);
return RegisterClassEx(&wc);
}
//创建窗口
HWND addWindow(int x, int y, int width, int height)
{
HWND window = CreateWindowEx(0, myclass, "title", WindowStyle,
x, y, width, height, 0, 0, GetModuleHandle(0), 0);//创建窗口
if (!window)return 0;//窗口是否成功创建
//ShowWindow(window, SW_SHOWDEFAULT);//显示窗口
return window;
}
//设置控制台大小
void setConsoleSize(int lines, int cols)
{
COORD size = { lines,cols };
SMALL_RECT rect = { 0,0,size.X - 1,size.Y - 1 };
SetConsoleWindowInfo(hOut, 1, &rect);
SetConsoleScreenBufferSize(hOut, size);
SetConsoleWindowInfo(hOut, 1, &rect);
}
//隐藏光标
void hideCursor()
{
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(hOut, &CursorInfo);
CursorInfo.bVisible = 0;
SetConsoleCursorInfo(hOut, &CursorInfo);
}

int main()
{
srand((unsigned)time(0)); //初始化随机数种子
if (!MyRegisterClass())return GetLastError();//注册窗口
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
setConsoleSize(mapCols * 2, mapLines 1);
hideCursor();
map = (int*)malloc(mapMax * sizeof(int));
screen = (HWND*)malloc(mapMax * sizeof(HWND)); //分配
for (i = 0; i < mapMax; i ) //初始化
{
map[i] = 0;
screen[i] = addWindow(i % mapCols * windowWidth, i / mapCols * windowHeight, windowWidth, windowHeight);
}
X = mapCols / 2, Y = 1, T = rand() % 7 * 4;
while (1)
{
for (i = 0; i < 4; i )
map[(node[T][i][1] Y) * mapCols node[T][i][0] X] = 1;
SetConsoleCursorPosition(hOut,origin);
for (i = 0; i < mapMax; i )
{
printf(map[i] ? "■" : "  ");
if (map[i])ShowWindow(screen[i], SW_SHOWDEFAULT);
else ShowWindow(screen[i], SW_HIDE);
}
for (i = 0; i < 4; i )
map[(node[T][i][1] Y) * mapCols node[T][i][0] X] = 0;
if (GetAsyncKeyState('W') & 0x8000)move(&T, (T % 4) < 3 ? 1 : -3);
else if (GetAsyncKeyState('A') & 0x8000)move(&X, -1);
else if (GetAsyncKeyState('D') & 0x8000)move(&X, 1);
else if (GetAsyncKeyState('S') & 0x8000)down();
else if (GetAsyncKeyState(' ') & 0x8000)break;
if (clock() - 1000 > oldTime)oldTime = clock(), down();
Sleep(100);
}
Sleep(1000);
free(map);
free(screen);
}

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